Level walkthrough
Brain Test Level 338 Guide: Move the Sword to the Horse's Position

Brain Test Level 338 Guide: Move the Sword to the Horse's Position
Complete Walkthrough, Step-by-Step Explanation, Common Mistakes
🧩 Level Information
- Level Number: 338
- Puzzle: Move the sword to the horse's position
- Difficulty: Medium
🎯 Objective
Move the sword icon on the screen to the square where the horse is, avoiding obstacles.
📝 Steps to Solve
- First, observe the board (or ground) and check the arrangement of walls and obstacles between the sword and the horse.
- Try dragging the sword directly toward the horse in the shortest path and check if there are invisible walls or impassable squares along the way.
- If you can't proceed by dragging directly, try changing the route by drawing a large arc up and down or left and right to find a passable route.
- If the sword doesn’t move at all when you drag it, check if a part of the background or blocks can be moved, and create a path by swiping the obstructing blocks sideways or vertically.
- Once a path is made, hold the sword with your finger and slowly drag it to the horse's position without bumping into walls.
- It is cleared if either the tip or the hilt of the sword is moved to overlap firmly with the square where the horse is (under the horse’s feet).
💡 Hints
- First, try dragging the sword as it is to see how it can move.
- If the sword cannot proceed in some direction, there are often invisible walls or hit detection. Try looking for a detour route.
- Some parts of the background or blocks might move. Try swiping the surrounding objects instead of the sword.
- Ultimately, move the sword so that the tip overlaps the square where the horse is. Adjust the position finely.
🧠 Analysis & Points
This level has a very simple instruction to "Move the sword to the horse's position", but it is a type of puzzle where the actual board often has setups or invisible walls that prevent you from reaching it straight away. What is required from the player is first to try if the sword really moves freely and to what extent it can be moved. If it can't be moved, the idea is to mess with the background or obstacles. In the Brain Test series, those who only think as instructed easily get stuck, and hidden manipulations like moving, removing, or combining objects frequently occur, so this level is thought to intend to train that. Ultimately, it's fine if the sword shares the same square (position) as the horse, and accuracy in dragging them perfectly overlapping is also demanded.
🔍 Common Mistakes
- Continuously dragging the sword straight towards the horse, repeating the same action even though it can't pass.
- Because it says "move the sword", not considering the possibility that other objects like the background or blocks can be moved.
- Thinking it might be okay if the sword and the horse are swapped and trying to move only the horse, but the horse is often fixed and doesn’t move.
- Not knowing where the sword's hitbox is, and not clearing the level because the position is slightly off, even though it’s close to the horse.
- Overthinking strategies like holding down or using two fingers, and not trying a simple drag operation.
🎉 Advice After Clearing
When the sword reaches the horse's square, the stage is cleared. It is a level where you can feel that a shift in thinking, like discovering paths and moving obstacles, is needed even in simple instructions. This sense will be useful in future trick questions.