Level walkthrough
Brain Test Level 348 Walkthrough: Warm the Fireplace with a Gift

Brain Test Level 348 Walkthrough: Warm the Fireplace with a Gift
Complete Guide, Step-by-Step Explanation, Common Mistakes
🧩 Level Information
- Level Number: 348
- Puzzle: Swipe the central box to the child in a red shirt. Swipe the gift that appears to the fireplace.
- Difficulty: Easy to Medium
🎯 Objective
Give the gift to the child in the red shirt and use that gift to activate the fireplace.
📝 Solution Steps
- Examine the box in the center of the screen.
- Instead of tapping, drag (swipe) the central box towards the child wearing a red shirt.
- Once the box reaches the child in a red shirt, a gift box will appear from it.
- Next, drag (swipe) the appeared gift to the fireplace on the screen.
- Place the gift securely on, or in front of, the fireplace to trigger it and clear the stage.
💡 Hints
- Try using drag (swipe) actions instead of just tapping.
- You need to give the box to someone. Pay attention to the color of their clothes.
- After handing over the box, use the "other item" that appears for the fireplace.
- Swipe in this order: Central box → Child in red shirt → Gift that appears → Fireplace.
🧠 Explanation & Key Points
This stage is a simple chain puzzle where performing the "swipe" actions as per the instructions is key. Trying to open the central box directly or tapping the fireplace does nothing, which leads the player to realize they need to give the box to someone. It requires a two-step action: drag the box to the child in a red shirt to reveal a gift, and then drag that gift to the fireplace, reinforcing Brain Test's fundamental mechanic of using swipes to move items to different places.
🔍 Common Mistakes
- Repeatedly tapping the central box trying to open it.
- Tapping or frantically tapping the fireplace attempting to activate it.
- Thinking just tapping the gift that appears is sufficient.
- Swiping the box or gift in the wrong direction, dragging it to another child or off-screen.
🎉 Post-Clear Advice
The fireplace is activated, warming the room with an effect, marking stage clear. Becoming accustomed to the flow of swiping to give or use items makes it easier to apply in future stages.